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More plague than person.

Mary’s Hatchet

Areas of the map are revealed as players explore. A dreadful motif is central to a specific room but the illustration breaks beyond the lines to draw players deeper into the mystery. At this point in the story it is known that Mary's Hatchet was stage to tragedy that is likely to repeat; the imagery doesn't reveal too much too soon. It plays to those expectations instead and forces the audience to worry about the safety of their character. By the time the focal point is reached (the bottom red square) enough role-play has passed to make sense of the picture so far. Strong oration combined with visual ques ensure that players will arrive at that location first and inspect the climax (the blacked-out room on the bottom left) after the build-up. Viewers are expecting to see the lower end of the mutilated corpse and are weary of lingering perils, but the skull confirms their worst fears: boss fight!

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